Skip to main content

Momentum Snow Day Blog

Over break, I spent my snow day learning the physics behind the game pool. I did this by analyzing the collision of two pool balls. I analyzed the collision by setting up two pool balls in the background to mark one metter. Then my dad recorded me applying a force to the first ball to hit the second ball at rest propelling it. By doing this I was transferring momentum and initiating some movement in the second ball while the first one came to a stop.

I then put the video into logger pro. First I used the two balls I set up in the background that measure 1 meter and used that distance to scale. Then I started to collect my points from the yellow ball, the one that was hit (mass 2). I used Logger pro to collect the velocity of the second pool ball throughout the collision.



This graph shows the velocity of the second ball in the x direction. 
*The second ball reaches 0.486 m/s after being struck by the first ball*

This graph shows the x velocity of the First ball before making contact with the second ball at rest. 
*right before making contact with the second ball the frist ball reached 9.75 m/s before then coming to a rest after the collision*


With these values and knowing the weight of the mass I was able to use this to calculate values of both final velocities. I used the wright of each mass (1.6 grams) and the initial velocities found and solved for the final velocities of each of the balls.


Using this equation I found the final velocity of the second ball that was hit to be 1.77 m/s and the final velocity of the first ball to be 5.508 m/s. So these were a little off from the findings using loger pro. Error could have been made when plotting points in order to find the initial velocties using logger pro so the initial velocities could have been off which would explain the error in the calculations of the final velocities. 


Comments

Popular posts from this blog

The Physics of Spiderman

Over this past weekend after I finished working on my homework, I decided to relax and watch a few movies before going asleep. Among the movies I watched was Spider-Man 3 from 2007 and despite the movie flaws I was interested by the scenes that showed Spider Man shooting through the sky with the use of his webs that come out of his wrists. Due to this, I decided to make my blog post about the physics of Spider-Man's slingshot. After doing some research, I discovered just how much information there is on the physics of Spider-Man and how elements of Spider-Man can be used as examples for most topics learned in mechanics. For this investigation, I will not be using the horrible cliche and terrible CGI infested mess that Spider-Man 3 is but instead the all around superior Spider-Man movie of Spider-Man 2 to investigate the physics of Spider-Man's web propelled slingshot.  I want to talk about what happens in terms of physics when Spider-Man launches himself across a dista...

Physics of Black Holes...Or Lack Thereof

Isabella Jacavone To comprehend how the universe works, we must dwell into the most basic building blocks of existence; matter, energy, space, and time. NASA's  Physics of the Cosmos program involves cosmology, astrophysics, and fundamental physics intended to answer questions about the elusiveness of complex concepts such as black holes, neutron stars, dark energy, and gravitational waves. In this blog post, I'd like to elaborate on a subject that is very intriguing  to me; Black holes. And more specifically, what would happen if we got near one. A black hole is anything but a hole, but rather an immense amount of matter compacted into an extremely small area. A black hole is caused when, hypothetically, a star four times more massive than our sun collapses into a sphere no bigger than 600 square km. To put that in perspective, that's about the size of New York City. B lack holes were predicted by Einstein's theory of general relativity, which showed that when a...

Physics of Sound Dampeners and Active Noise Cancellation

Physics of Sound Dampeners and Active Noise Cancellation Sound dampening foam panels in a recording studio. ANC headphones worn by pilots and/or passengers in consumer aviation aircraft.  Acoustic treatment of soundscapes has grown alongside the sound production industry. Whether through absorption panels, diffusors and cloud panels to treat a space or headphones placed directly over the ears of listeners, acoustic treatment comes in many forms. Environments are treated acoustically to absorb excess sound to prevent sound levels from crossing a threshold above which the desired goal cannot be had. Before getting into sound dampening, we must discuss sound. Sound is produced when an object vibrates (a form of oscillation) and temporarily displaces nearby air molecules causing a wave effect as the displaced molecules collide with their neighboring molecules. Sound waves are fluctuations in pressure as the initial displacement of molecules experiences collisions that in ...